Tag Archives: personalized learning

Online Talent Development Part 5

Online Talent Development – Toolset

by Mark Sivy. Ed.D.

Based upon recent information found at the Center for Learning and Performance Technologies website, there are currently over 2100 technology tools, programs and applications that can be used for corporate talent development, training, and learning. Most of them are proven performers, relatively easy to use and free or low cost. As an instructional designer or manager, combining these to develop various online learning lessons and activities or mobile learning chunks can make your program more exciting and engaging. Most of these tools can be included in the following categories:

  • Documents – these provide for offline creation and presentation of information such as documents, spreadsheets, and presentations
  • Web Browsers and Related Tools – allow for accessing, subscribing to, searching, aggregating, and reading web content.
  • Personal Productivity – includes calendars, concept mapping applications, computer utilities, organizers, and accessibility tools.
Concept Map

Bringing ideas together with a concept map.

  • Web Information – offer the ability to create, post, and read information using websites, wikis, and blogs.
  • Audio, Video, Images, and Graphics – allow for the creation, review, editing, and presentation of a variety of multi-sensory presentation
  • Collaboration and Sharing – provide for common digital work spaces for groups or teams to collectively create, share, and modify content.
  • Instructional Design and Development – support course content authoring and learning assessment
Instructional Design

You need the proper tools to complete an outstanding instructional design project.

  • Communication Tools – permit both synchronous and asynchronous options such as email, instant messaging, texting, and discussion forums.
  • Public Information – present many forms of information access including but not limited to frequently asked questions (FAQs), tutorials, podcasts, and open courseware.
  • Course Management Systems – enable the creation and delivery of course content as well as interactive participation, social exchange, collaboration, tracking, communication, and grading.
  • Web Conferencing and Web Meetings – allow individuals to meet synchronously using voice, voice and video, whiteboards, and screen sharing.
  • Social Networks – permit the creation of various online communities, and allow for the formation of personal and professional networks.

Using these when and where there is a need can result in positive learning experiences and good evaluations.

“In chess, knowledge is a very transient thing. It changes so fast that even a single mouse-slip sometimes changes the evaluation.” ~ Viswanathan Anand

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Online Talent Development Part 2

Online Talent Development Part 2 – How Did Corporate Online Learning Originate?

by Mark Sivy

London University

The London University in 1827, drawn by Thomas Hosmer Shepherd.

In tracing the roots of online learning, it’s necessary to put forth a basic understanding of what sets online learning apart from other forms of learning. For the purpose of this article, online learning is learning that takes place via the Internet when there is a lack of physical presence between the learner and instructor due to geographic separation. Given this perspective, evidence of learning at-a-distance is seen in a 1728 advertisement for a Boston mail-based correspondence course for learning shorthand. Recognized formal education at-a-distance can be found as early as 1858 at the University of London and in 1873 through the Society to Encourage Studies at Home in Boston. Early forms of technology-enhanced distance learning are found in the early 1900s with the use of new technologies such as the radio, slide projector, and motion picture. Starting in the 1940s, television provided another medium for distance learning.

PLATOThe first noted use of computers that formed an organized and connected system of learning was PLATO (Programmed Logic for Automatic Teaching Operations) in 1960 at the University of Illinois. With the ability to network computers, corporations began exploring and developing Computer Based Training (CBT) that involved text and graphical content. With the conception of the World Wide Web in 1989 by Tim Berners-Lee and it being made publicly available in 1993, modern forms of online talent development began occurring.

The increased use of online learning in the work environment was driven by several factors. A primary concern with talent development is the required preparation, travel, and logistics to bring participants and /or facilitators to a common physical location, which can be costly and cuts into productivity. Additionally, in-person sessions are supply-oriented rather than being readily available and need-specific for a given individual. Other drawbacks of traditional development are the limitation in the number of attendees and the lack of having access to subject matter experts. Corporate talent development programs are using online learning as a means to reduce or resolve these and other issues associated with face-to-face events, while at the same time improving participant outcomes and reducing costs.

Today’s online learning occurs through the use of digital devices such as personal computers, laptops, tablets, or mobile phones that are connected to educational content, events, and activities via the Internet. Depending upon personal choices, needs, and resource availability, web-based learning is available in a variety of formats from instructor-led massive open online courses (MOOCs) to self-paced personalized web-based tutorials to corporate universities. Online learning usually involves having access to rich learning environments, experiences, and events which might otherwise not be possible or readily available in a typical learning environment.

corporate online talent development

Today, online learning is often and incorrectly, used interchangeably with e-learning. In actuality online learning is a subset of e-learning, which actually encompasses all forms of teaching and learning through the use of educational technologies whether via the Internet, a network, or a standalone system. This broad expanse of e-learning includes multimedia learning, computer-based training (CBT), virtual learning environments, and mobile learning.

Reflection Point – “Education is not the filling of a pail, but the lighting of a fire.” ~W. B. Yeats

 

Corporate Mobile Learning

Introducing Mobile Learning for Corporate Talent Development

by Mark Sivy

Mobile learning is infiltrating many corporate training efforts as the new strategy to innovate talent development and to facilitate the goals of modern corporate universities. Among those who are familiar with adult learning theory, the use of this latest approach to enhancing employee and leader skills and knowledge is well suited to addressing Malcolm Knowles’ seminal Five Assumptions of Adult Learners.

Malcolm Knowles (1913-1997) was an educator and researcher who popularized andragogy, which is the art and science of adult learning. In his work on andragogy, Knowles’ (1984) developed his assumptions that described that adult learner as someone who:

  • Is independent and wants to direct his or her learning.
  • Owns unique life experiences that serve as a basis and resource for learning.
  • Has learning needs that are associated with his or her personal and professional roles.
  • Is focused on solving problems or challenges and expects the immediate application of learning outcomes.
  • Has an intrinsic motivation to learn.

By providing individuals with on-demand access to knowledge and skills development, mobile learning readily tackles the adult learning needs expressed in these assumptions.

talent development

An agreed upon definition for mobile learning is as elusive as those for many other contemporary terms such as e-learning, virtual learning, and web-based learning. For purposes of orientation to mobile learning, I decided to build upon the 2008 Association for Educational Communications and Technology (AECT) description of educational technology. So mobile learning can be comprehensively explained as “the study and ethical practice of facilitating learning and improving performance through various contexts and interactions by creating, using, and managing appropriate technological and educational processes and resources.” From this rudimentary definition, one can see that mobile learning incorporates complex relationships between multiple factors. Some keywords in this definition are:

  • Study – having knowledge of learning theory and research that are associated with the use of educational technologies.
  • Various Contexts and Interactions – these can provide abundant learning opportunities, but also present many of the unknowns, barriers and issues that can arise.
  • Ethical Practice – increasing the likelihood of attaining intended learning outcomes by being responsible, maintaining a respect for of learner abilities and progress, applying appropriate methodologies, and using principled intentionality when innovating.
  • Appropriate Technological and Educational Processes and Resources – even with a valid need guiding the selection of technology and instructional methodology, the combined implementation can sometimes result in instructional complications and learning issues if the overall strategies are not well-planned.

Mobile learning is playing an increasingly important role in the corporate learning process by providing the means for convenient learning using a broad range of mobile devices (e.g. laptops, tablets, and smartphones) at a time and location of the learner’s choice. When offering learning opportunities for adults, mobile learning provides such advantages as access to on-demand content, self-directed learning, and the individualized incorporation of new knowledge with existing experience. These experiences can be facilitated by personalized learning and flipped training.

mobile learning

21st Century Learning ideals are facilitated by mobile learning. The Partnership for 21st Century Skills has been at the forefront of providing a basis for the remodeling and modernization of instruction, learning and curriculum. Regardless of whether learners are K-12, higher education, or adults, the Partnership’s renowned publication, P21 Framework Definitions document, provides a list of skills that mobile learning can leverage and enhance. These include innovation, collaboration, creativity, critical thinking, problem-solving, digital literacy, working in diverse teams, productivity, leadership and managing one’s own learning.

Instructional needs, the ability to facilitate intended learning, and learner access to mobile devices should guide the implementation of mobile learning strategies. Properly trained IT staff are needed for the installation, maintenance, and administration of back end systems. Talent development is necessary to prepare instructors to produce learning through positive and engaging experiences. Finally, mobile learners need understandable guidelines and readily available support.

Reflection Point: I absolutely think we need to give people access to material where and when they need it. It’s imperative to have a mobile learning strategy and that’s even more important with emerging generations. But I’ll add that when I talk to my peers who are in global companies, nobody has one. ~Karl-Heinz Oehler

 

References:

Association for Educational Communications and Technology (2008). Definition. In A. Januszewski and M. Molenda (Eds.), Educational Technology: A definition with commentary. New York: Lawrence Erlbaum Associates.

Knowles M. S. (1984) Andragogy in action: applying modern principles of adult education. San Francisco: Jossey-Bass; 1984.